We see Semyon exhibit all of the traits of the Red Pioneer, Scared Pioneer, and Voice throughout the story (i.e. This being said, everybody except Semyon represents an extreme of his personality (the Red Pioneer representing his anger and disenchantment with the world, Scared Pioneer representing his social and situational anxiety, and the voice representing his conflicting feelings over new situations as brought on by his social isolation), while Semyon is the sum of all these characters. Semyon, the Red Pioneer, the Scared Pioneer and the voices are all the same person. Since I believe that the camp is Semyon's dream, my thoughts on the bad ending are as follows. ![]() Was it a dream? A hallucination? Did he actually go there? Your answer decides what the bad ending means. To really answer this, you have to decide what the camp was to Semyon. I don't really have a problem with this, as I enjoy an enigmatic ending, but I wonder if there's something I'm missing either because the translation leaves something out, or because, not being part of the target audience, I am missing certain assumptions or tropes the narrative relies on.Īny thoughts on this? Any insights from the Russian side of the fandom? Any wild speculations? Anything is welcome. I also seem to recall that the "good"(?) Seymon from that story used the same color text as the third voice, but I could easily be mistaken. ![]() Either that, or I assumed his identity in the beginning, and ended up conflating the two. But as I said, I don't have much basis for this, other than conservation of detail.įrom One Pioneer's Story, I seem to recall that the insane and frightened ones are actually the same guy, from different points on the same timeline. I have speculated (without much evidence) that those who go with the third voice become one of the Lost Seymons, hanging around in the shadows, tormenting Shurik in the tunnels, and ultimately riding the bus home during the Yulia route. and if he does return for another loop, it's after another lifetime, and he returns as a new pioneer, not an old one with an intact identity, thus it doesn't look like he returns. It could be that he actually did get home, and the reason why nobody who has spoken with the insane one ever returns is because he actually does get home. Or you can go with the third voice, pass out into darkness, and get a "The End" with a creepy view of the gate and a music track that doesn't exaxtly suggest "good ending" (and conveying a mood otherwise unseen, ourside the Masha loop). We know there are more loops to be had, but in the context of the story, he appears to have gotten out and gone home. If Seymon refuses to go along with the third voice, he rides the bus, falls asleep, wakes up at home as if it was all a dream, except there is someone texting from that dream, speaking enigmatically about the experience. The third voice suggests that riding the bus is a bad idea, and we should go with him, instead. This voice has no picture, uses a different text color than the other two, yet Seymon seems to think (and this one's words suggest) that he is the same class of being. Then there is a third voice, who claims to be one who remained behind to guide others toward the exit. We have the fearful pioneer, whose mostly trying to convince Seymon to keep looking for an exit, which the insane one denies exists. ![]() Though I don't think he said so explicitly, Seymon seems to think from his words that the next loop begins after the bus ride. One of them is the insane pioneer who has done horrible things in a desperate effort to figure out what's going on. I've played through this entire game, several parts more than once, and I'm still not clear on the nature of this ending. ![]() The game doesn't give us much on the "Seymon" bad ending.
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